Mission commanders allow you to fine-tune your chosen sponsors, giving an added bonus on top.
List of Commanders[]
Name | Effects | Rating |
---|---|---|
Inventor | - Drones are gradually optimized to work and construct faster until Sol 100
- Bonus Tech: Autonomous Hubs (Drone Hubs no longer require Power or maintenance) |
-10% |
Oligarch | - Fuel production increased by 25%
- Bonus Tech: Arcology (unlocks a residential spire) |
-10% |
Hydro Engineer | - Start with a Water deposit revealed
- Domes consume 25% less Water - Bonus Tech: Water Reclamation (unlocks a spire which reduces Water consumption) |
0% |
Doctor | - Minimum Comfort required for birth lowered by 15
- Bonus Tech: Stem Reconstruction (colonist lifespan is increased) |
-10% |
Psychologist | - Colonists recover 5 additional Sanity while resting in their homes
- Bonus Tech: Behavioral Shaping (unlocks a Sanatorium spire which treats colonists' flaws) |
-10% |
Politician | - All Funding gains are increased by 20%
- Bonus Tech: Martian Patents (repeatable tech that grants Funding) |
-20% |
Futurist | - Breakthrough techs are researched 30% faster
- Bonus Tech: Autonomous Sensors (Sensor Towers no longer require Power or maintenance) |
+10% |
Ecologist | - Service Comfort of decorations increased by 10
- Bonus Tech: Hanging Gardens (unlocks a spire which improves residences in the Dome) |
-10% |
Astrogeologist | - Start with a Rare Metal deposit revealed
- Extractor production increased by 10% - Bonus Tech: Deep Scanning (allows the scanning of sectors for deep deposits) |
0% |
Rocket Scientist | - Start with an extra Rocket
- Bonus Tech: CO2 Jet Propulsion (unlocks Shuttle Hub and long-range transportation) |
0% |