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Reason: "This article is not up to date with the latest version of the game, and is missing a lot of information besides."
I don't know how to comment so I'll just say it here, someone needs to add what buildings create dust
The Martian Colony is made up of a variety of buildings which provide power, life-support, comfort, protection from the weather, information, resources and a lot more - all things without which humans cannot exist on the red planet.
Buildings are built by using Martian resources while some can be brought from Earth as prefab buildings. All buildings, however, require a resource upkeep for maintenance.
A construction site must be within the Service Area of Drones (relative to their control hubs) in order to receive the resources needed and then erected.
Some buildings require Power to operate, other are staffed by Colonists living nearby.
The Performance of any building indicates how effectively the building is performing its primary function. It depends on many factors such as researched technologies, upgrades and the current individual performance of the specific colonists working in the building. Qualified specialists and workers with high Morale will increase the performance of a building, while empty work slots, Renegades and workers with low Morale or other issues will be detrimental.
Buildings can be set to operate in three Work Shifts - first, second and night. Turning off some Work Shifts will conserve power and workforce.
Prefab[]
- The following buildings are available as prefabrication, which can be shipped to Mars and deployed instantly
- Drone Hub ($150M, 5 000 kg)
- Moisture Vaporator ($200M, 5 000 kg)
- Fuel Refinery ($200M, 5 000 kg)
- Stirling Generator ($400M, 2 000 kg)
- Investing in factories will help establish self-sufficiency in terms of maintenance and reduce reliance on imports, particularly for extractors
- Machine Parts Factory ($400M, 10 000 kg)
- Electronics Factory ($600M, 10 000 kg)
- Polymer Factory ($300M, 10 000 kg)
Infrastructure[]
Title | Size | Cost | Consumption | Maintenance | Effects | Research |
---|---|---|---|---|---|---|
4 | Metals 12 Electronics 8 |
Power 3 |
Electronics 1 | Provides drone control | Tier 1 Robotics: Drone Hub | |
Metals 15 Electronics 5 |
Power 10 |
Electronics 1 | Meteor protection | Tier 3 Physics: Meteor Defense Laser | ||
Concrete 400 Metals 300 Electronics 300 |
Power 80 |
Electronics 3 | Bonus to research rate. gives you remaining breakthroughs | Tier 4 Physics: Interplanetary Astronomy | ||
Concrete 200 Metals 400 Electronics 300 |
Power 110 |
Electronics 3 | Accelerates perks' development in colonists | Tier 4 Social: Dream Reality | ||
1 | Metals 1 | Power 0.2 |
Charges drones | |||
$3B | Fuel 60 (40 with advanced Martian engines) | Moves resources and colonist to mars from earth and rare metals from mars to earth | ||||
1 | Metals 1 Electronics 1 |
Power 2 |
Metals 1 | Boosts scanning speed, especially for adjacent sectors. Extends the advance warning for disasters. | ||
Concrete 10 Polymers 15 Electronics 10 |
Power 10 Fuel 1 |
Electronics 1 | Houses and refuels Shuttles. | Tier 2 Robotics: C02 Jet Propulsion | ||
Concrete 400 Metals 200 Polymers 150 Mechanical Parts 150 |
Power 40 |
Mechanical Parts 3 | Exports Rare Metals to Earth and offers resupply materials and prefabs at a discount | Tier 4 Engineering: Orbital Engineering | ||
Metals 15 Mechanical Parts 5 |
Power 1.6 Water 1 |
Metals 2 | Increases the local temperature in cold areas and protects nearby buildings from cold waves. | Tier 1 Physics:Subsurface Heating | ||
Metals 15 Electronics 5 |
Power 1.8 |
Electronics 1 | Reduces dust accumulation | Tier 4 Physics: Triboelectric Scrubbing | ||
Concrete 80 Metals 20 Mechanical Parts 30 |
Creates an underground Power and Pipes connection to another location without having to build long power cable and oxygen/water pipes networks |
Power[]
- The Fusion Reactor is the only Power building that requires workers: 24 workers / 8 per shift
- Wind Turbines generate more power permanently at higher elevations and temporarily during Dust Storms
- Base power generation and base power storage is listed; both can be increased by researching upgrades
Title | Size | Cost | Consumption | Maintenance | Effects | Research |
---|---|---|---|---|---|---|
Concrete 200 Metals 300 Polymers 300 |
Water 1000 @ 100/h for startup | Polymers 3 | Generates Power +1000 | Tier 4 Physics: Micro Fusion | ||
Concrete 5 Polymers 5 |
Polymers 2 | Stores Power 2,000Max input Power 50
Max output Power 100 |
Tier 2 Physics: Atomic Accumulator | |||
Concrete 40 Polymers 20 Electronics 20 |
Electronics 3 | Generates Power 200 | Tier 3 Engineering: Nuclear Fusion | |||
3 | Metals 4 | Metals 1 | Generates Power 5 | |||
2 | Concrete 3 Polymers 2 |
Polymers 1 | Stores Power 200Max output Power 20 | |||
1 | Metals 1 | Metals 0.5 | Generates Power 2 | |||
1 | Polymers 12 Electronics 6 |
Polymers 1 | Generates Power 10/20 | Tier 2 Physics: Stirling Generator | ||
3 | Concrete 4 Mechanical Parts 1 |
Mechanical Parts 0.5 | Generates Power 5 |
Production[]
- All extractors contaminate nearby building with dust, which decrease times between maintenance.
Title | Size | Cost | Consumption | Maintenance | Base Production | Workers per Shift |
---|---|---|---|---|---|---|
Metals 6 Mechanical Parts 2 |
Power 5 |
Mechanical Parts 1 | Concrete 20 | |||
Metals 20 Electronics 10 |
Power 10 |
Electronics 1 | Generates Drone Prefabs | 9 (3 per shift) | ||
10 | Concrete 10 Metals 5 Electronics 15 |
Power 8 Rare Metals 1 |
Electronics 3 | Electronics 9 | 30 (10 per shift) | |
Concrete 5 Metals 5 Mechanical Parts 5 |
Power 5 Water 1 |
Mechanical Parts 1 | Fuel 12 | |||
10 | Concrete 10 Metals 10 Electronics 2 |
Power 30 Metals 1 |
Electronics 2 | Mechanical Parts 12 | 15 (5 per shift) | |
Concrete 20 Mechanical Parts 5 |
Power 5 |
Mechanical Parts 2 | Metals 20 | 12 (4 per shift) | ||
Concrete 400 Metals 100 Mechanical Parts 300 |
Power 40 |
Mechanical Parts 3 | Metals 50 Rare Metals 20 |
|||
Concrete 10 Metals 5 Mechanical Parts 5 |
Power 2 Water 1 Fuel 1 |
Mechanical Parts 2 | Polymers 9 | 18 (6 per shift) | ||
Metals 20 Mechanical Parts 5 |
Power 5 |
Mechanical Parts 2 | Rare Metals 7 | 12 (4 per shift) | ||
Concrete 100 Metals 300 Mechanical Parts 200 |
Power 30 |
Mechanical Parts 3 | Concrete 50 |
Life Support[]
- Moisture Vaporators work less effectively when placed too close to other Moisture Vaporators
Title | Size | Cost | Consumption | Maintenance | Base Production | Workers per Shift |
---|---|---|---|---|---|---|
10 | Concrete 8 | Produces food depending on crop | 6 | |||
Concrete 10 Metals 15 Electronics 5 |
Power 10 Oxygen 2 Water 0.5 |
Metals 1 | Food 5 | 6 | ||
3 | Metals 4 Polymers 2 |
Power 5 |
Metals 1 | Produces food depending on crop | 3 | |
4 | Metals 5 | Power 2 |
Metals 2 | Oxygen 2 No production during dust storms. |
||
4 | Metals 2 Polymers 5 |
Power 5 |
Metals 2 | Water 1 No production during dust storms |
||
2 | Metals 3 | Metals 1 | ||||
7 | Metals 7.2 | Metals 3 | ||||
Concrete 6 Mechanical Parts 2 |
Power 5 |
Mechanical Parts 1 | Water 5 | |||
Metals 3 | Metals 1 | Stores Water 100 Doesn't work during cold waves. |
||||
Metals 10 | Metals 2 | Stores large amounts of Water 1000 Doesn't work during cold waves. |
Large Storage |
Storage[]
- Drones, the RC Transport, and Shuttles move resources to and from Storage Depots and Dumping Sites
Title | Size | Cost | Consumption | Maintenance | Base Production |
---|---|---|---|---|---|
2 | Free | Stores 180 units of resources | |||
3 | Free | Stores 30 units of each resource | |||
10 | Metals 9.6 | Power 1 | Mechanical Parts 1 | Stores 4,000 units of a specific resource | |
7 | Free | Stores 105 Waste Rock |
Domes[]
Title | Size | Cost | Consumption | Maintenance | Base Production | Research |
---|---|---|---|---|---|---|
Radius of 7 | Concrete 80 Metals 20 Polymers 10 |
Power 15 Oxygen 1 Water 1 |
Concrete 1 | |||
Radius of 9 | Concrete 150 Metals 80 Polymers 25 |
Power 30 Oxygen 2 Water 2 |
Polymers 2 | Tier 2 Engineering: Low-G Engineering | ||
Concrete 300 Metals 200 Polymers 100 |
Power 50 Oxygen 4 Water 4 |
Polymers 5 | Tier 4 Engineering: Gravity Engineering | |||
Concrete 400 Metals 200 Polymers 300 |
Power 40 Water 10 |
Polymers 3 | +25 comfort (all residents) | Tier 4 Biotech: Localized Terraforming | ||
Concrete 150 Metals 150 Polymers 100 |
Power 40 Oxygen 2 Water 2 |
Polymers 4 | Breakthrough: Multispiral Architecture |
Home, Education, and Research[]
Title | Size | Cost | Consumption | Maintenance | Effects | Workers | Research |
---|---|---|---|---|---|---|---|
10 | Concrete 35 Polymers 10 |
Power 12 |
Concrete 3 | 24 residential space at 35 Comfort | Tier 1 Engineering: Low-G High-rise | ||
3 | Concrete 15 | Power 2 |
Concrete 1 | +40 service comfort Services: Medical checks |
6 (2 per shift) | ||
10 | Concrete 10 | Power 1 |
Concrete 1 | 14 residential space at 60 comfort | |||
10 | Concrete 30 Metals 10 Electronics 20 |
Power 15 |
Electronics 3 | Trains specialists | Tier 2 Social: Martian Education | ||
3 | Concrete 10 | Power 2 |
Concrete 1 | 8 residential space (children) at 60 comfort | |||
3 | Polymers 8 | +80 Service comfort Services: Playing |
|||||
3 | Concrete 10 Electronics 5 |
Power 5 |
Electronics 1 | Accelerates research progress. | 9 (3 per shift) | ||
10 | Concrete 25 Electronics 10 |
Electronics 2 | Accelerates perks' development in colonists (children) | ||||
10 | Concrete 30 Polymers 10 Electronics 20 |
Power 15 |
Electronics 4 | Generates Research | 24 (8 per shift) | Tier 3 Social: Martian Institute of Science | |
10 | Concrete 15 Electronics 10 |
Power 4 |
Electronics 1 | 12 residential space at 70 Comfort | Tier 2 Engineering: Smart Home | ||
Concrete 5 Electronics 3 |
Power 2 |
Electronics 0.5 | 4 residential space at 70 Comfort | Tier 2 Engineering: Smart Home |
Dome Services[]
Title | Size | Cost | Consumption | Maintenance | Effects | Workers per Shift |
---|---|---|---|---|---|---|
3 | Concrete 10 Polymers 2 |
Polymers 1 | Concrete 1 | +80 service comfort Services: Luxury, Shopping |
3 (1 per shift) | |
10 | Concrete 40 Electronics 20 |
Power 5 |
Electronics 2 | +70 service comfort Services: Luxury, Gaming, Gambling, Social |
9 (3 per shift) | |
3 | Concrete 10 Metals 5 |
Power 2 Food 1 |
Concrete 1 | +60 service comfort Service: Dining, Social, Food |
6 (2 per shift) | |
3 | Concrete 10 Electronics 3 |
Electronics 1 | Concrete 1 | +100 service comfort Services: Shopping, Gaming |
3 (1 per shift) | |
3 | Concrete 10 | Food 1 | Concrete 1 | Service comfort: 50 Services: Food, Shopping |
3 (1 per shift) | |
10 | Metals 10 Polymers 8 |
+50 service comfort Services: Exercise, Social |
||||
3 | Concrete 15 Metals 5 |
Power 2 |
Concrete 1 | Reduces crime and Sanity loss | 9 (3 per shift) | |
10 | Concrete 15 Metals 5 |
Power 2 |
Concrete 1 | +60 service comfort Services: Relaxation, Drinking, Social |
6 (2 per shift) |
Dome Spires[]
- One Dome Spire can be built in the center of almost all of the Domes
- The Oval Dome has space for two Dome Spires
Title | Cost | Consumption | Maintenance | Effects | Workers per Shift |
---|---|---|---|---|---|
Concrete 80 Polymers 10 |
Power 20 |
Polymers 4 | +32 residential space
+ 60 comfort |
||
Metals 50 Polymers 20 Electronics 10 |
Power 30 |
Polymers 3 | Provides clones | 18 (6 per shift) | |
Concrete 30 Metals 30 Polymers 10 |
Power 20 |
Polymers 3 | +70 service comfort Services: Medical Checks |
9 (3 per shift) | |
Concrete 50 Metals 50 Electronics 20 |
Power 20 |
Electronics 3 | Bonus to research rate | 18 (6 per shift) | |
Concrete 50 Metals 20 Polymers 10 |
Power 20 |
Polymers 2 | Removes colonist flaws. | ||
Concrete 50 Polymers 10 Mechanical Parts 5 |
Mechanical Parts 3 | Recycles up to 70% of the water consumed by a Dome. | 6 (2 per shift) |
Decorations[]
Title | Size | Cost | Consumption | Maintenance | Effects | Workers per Shift |
---|---|---|---|---|---|---|
Concrete 4 | +40 service comfort | |||||
1 | Concrete 4 | +40 service comfort | ||||
1 | Concrete 4 | +40 service comfort | ||||
Concrete 40 Polymers 10 |
Water 2 | Concrete 4 | +100 service comfort +30 comfort (all residences) Services: Relaxation, Exercise, Playing |
|||
Concrete 3 | +40 service comfort Services: Relaxation, Exercise, Playing |
|||||
Concrete 1 | Power 0.2 |
|||||
Concrete 2 | +40 service comfort Services: Relaxation, Exercise, Playing |
|||||
Concrete 2 | +40 service comfort Services: Relaxation, Exercise, Playing |
|||||
Concrete 2 | +40 service comfort Services: Relaxation, Exercise, Playing |
|||||
Concrete 1 | +40 service comfort Services: Relaxation, Exercise, Playing |
|||||
Concrete 4 | +40 service comfort Services: Relaxation, Exercise, Playing |