Surviving Mars Wiki
Advertisement

This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "This article is not up to date with the latest version of the game, and is missing a lot of information besides."

I don't know how to comment so I'll just say it here, someone needs to add what buildings create dust


464920 20180319114801 1

The building information panel

The Martian Colony is made up of a variety of buildings which provide power, life-support, comfort, protection from the weather, information, resources and a lot more - all things without which humans cannot exist on the red planet.

Buildings are built by using Martian resources while some can be brought from Earth as prefab buildings. All buildings, however, require a resource upkeep for maintenance. 

A construction site must be within the Service Area of Drones (relative to their control hubs) in order to receive the resources needed and then erected.

Some buildings require Power to operate, other are staffed by Colonists living nearby.

The Performance of any building indicates how effectively the building is performing its primary function. It depends on many factors such as researched technologies, upgrades and the current individual performance of the specific colonists working in the building. Qualified specialists and workers with high Morale will increase the performance of a building, while empty work slots, Renegades and workers with low Morale or other issues will be detrimental.

Buildings can be set to operate in three Work Shifts - first, second and night. Turning off some Work Shifts will conserve power and workforce. 

Prefab[]

The following buildings are available as prefabrication, which can be shipped to Mars and deployed instantly
Investing in factories will help establish self-sufficiency in terms of maintenance and reduce reliance on imports, particularly for extractors

Infrastructure[]

Title Size Cost Consumption Maintenance Effects Research
4 Metal Metals 12
Electronics Electronics 8
Power Power 3
Electronics Electronics 1 Provides drone control Tier 1 Robotics: Drone Hub
Metal Metals 15
Electronics Electronics 5
Power Power 10
Electronics Electronics 1 Meteor protection Tier 3 Physics: Meteor Defense Laser
Concrete Concrete 400
Metal Metals 300
Electronics Electronics 300
Power Power 80
Electronics Electronics 3 Bonus to research rate. gives you remaining breakthroughs Tier 4 Physics: Interplanetary Astronomy
Concrete Concrete 200
Metal Metals 400
Electronics Electronics 300
Power Power 110
Electronics Electronics 3 Accelerates perks' development in colonists Tier 4 Social: Dream Reality
1 Metal Metals 1 Power Power 0.2
Charges drones
$3B Fuel Fuel 60 (40 with advanced Martian engines) Moves resources and colonist to mars from earth and rare metals from mars to earth
1 Metal Metals 1
Electronics Electronics 1
Power Power 2
Metal Metals 1 Boosts scanning speed, especially for adjacent sectors. Extends the advance warning for disasters.
Concrete Concrete 10
Polymeres Polymers 15
Electronics Electronics 10
Power Power 10
Fuel Fuel 1
Electronics Electronics 1 Houses and refuels Shuttles. Tier 2 Robotics: C02 Jet Propulsion
Concrete Concrete 400
Metal Metals 200
Polymeres Polymers 150
MachineParts Mechanical Parts 150
Power Power 40
MachineParts Mechanical Parts 3 Exports Rare Metals to Earth and offers resupply materials and prefabs at a discount Tier 4 Engineering: Orbital Engineering
Metal Metals 15
MachineParts Mechanical Parts 5
Power Power 1.6
Water Water 1
Metal Metals 2 Increases the local temperature in cold areas and protects nearby buildings from cold waves. Tier 1 Physics:Subsurface Heating
Metal Metals 15
Electronics Electronics 5
Power Power 1.8
Electronics Electronics 1 Reduces dust accumulation Tier 4 Physics: Triboelectric Scrubbing
Concrete Concrete 80
Metal Metals 20
MachineParts Mechanical Parts 30
Creates an underground Power and Pipes connection to another location without having to build long power cable and oxygen/water pipes networks

Power[]

  • The Fusion Reactor is the only Power building that requires workers: 24 workers / 8 per shift
  • Wind Turbines generate more power permanently at higher elevations and temporarily during Dust Storms
  • Base power generation and base power storage is listed; both can be increased by researching upgrades
Title Size Cost Consumption Maintenance Effects Research
Concrete Concrete 200
Metal Metals 300
Polymeres Polymers 300
Water Water 1000 @ 100/h for startup Polymeres Polymers 3 Generates Power Power +1000 Tier 4 Physics: Micro Fusion
Concrete Concrete 5
Polymeres Polymers 5
Polymeres Polymers 2 Stores Power Power 2,000Max inputPower Power 50

Max outputPower Power 100

Tier 2 Physics: Atomic Accumulator
Concrete Concrete 40
Polymeres Polymers 20
Electronics Electronics 20
Electronics Electronics 3 Generates Power Power 200 Tier 3 Engineering: Nuclear Fusion
3 Metal Metals 4 Metal Metals 1 Generates Power Power 5
2 Concrete Concrete 3
Polymeres Polymers 2
Polymeres Polymers 1 Stores Power Power 200Max output Power Power 20
1 Metal Metals 1 Metal Metals 0.5 Generates Power Power 2
1 Polymeres Polymers 12
Electronics Electronics 6
Polymeres Polymers 1 Generates Power Power 10/20 Tier 2 Physics: Stirling Generator
3 Concrete Concrete 4
MachineParts Mechanical Parts 1
MachineParts Mechanical Parts 0.5 Generates Power Power 5

Production[]

  • All extractors contaminate nearby building with dust, which decrease times between maintenance.
Title Size Cost Consumption Maintenance Base Production Workers per Shift
Metal Metals 6
MachineParts Mechanical Parts 2
Power Power 5
MachineParts Mechanical Parts 1 Concrete Concrete 20
Metal Metals 20
Electronics Electronics 10
Power Power 10
Electronics Electronics 1 Generates Drone Prefabs 9 (3 per shift)
10 Concrete Concrete 10
Metal Metals 5
Electronics Electronics 15
Power Power 8
RareMetals Rare Metals 1
Electronics Electronics 3 Electronics Electronics 9 30 (10 per shift)
Concrete Concrete 5
Metal Metals 5
MachineParts Mechanical Parts 5
Power Power 5
Water Water 1
MachineParts Mechanical Parts 1 Fuel Fuel 12
10 Concrete Concrete 10
Metal Metals 10
Electronics Electronics 2
Power Power 30
Metal Metals 1
Electronics Electronics 2 MachineParts Mechanical Parts 12 15 (5 per shift)
Concrete Concrete 20
MachineParts Mechanical Parts 5
Power Power 5
MachineParts Mechanical Parts 2 Metal Metals 20 12 (4 per shift)
Concrete Concrete 400
Metal Metals 100
MachineParts Mechanical Parts 300
Power Power 40
MachineParts Mechanical Parts 3 Metal Metals 50
RareMetals Rare Metals 20
Concrete Concrete 10
Metal Metals 5
MachineParts Mechanical Parts 5
Power Power 2
Water Water 1
Fuel Fuel 1
MachineParts Mechanical Parts 2 Polymeres Polymers 9 18 (6 per shift)
Metal Metals 20
MachineParts Mechanical Parts 5
Power Power 5
MachineParts Mechanical Parts 2 RareMetals Rare Metals 7 12 (4 per shift)
Concrete Concrete 100
Metal Metals 300
MachineParts Mechanical Parts 200
Power Power 30
MachineParts Mechanical Parts 3 Concrete Concrete 50

Life Support[]

Title Size Cost Consumption Maintenance Base Production Workers per Shift
10 Concrete Concrete 8 Produces food depending on crop 6
Concrete Concrete 10
Metal Metals 15
Electronics Electronics 5
Power Power 10
Oxygen Oxygen 2
Water Water 0.5
Metal Metals 1 Food Food 5 6
3 Metal Metals 4
Polymeres Polymers 2
Power Power 5
Metal Metals 1 Produces food depending on crop 3
4 Metal Metals 5 Power Power 2
Metal Metals 2 Oxygen Oxygen 2
No production during dust storms.
4 Metal Metals 2
Polymeres Polymers 5
Power Power 5
Metal Metals 2 Water Water 1
No production during dust storms
2 Metal Metals 3 Metal Metals 1

7 Metal Metals 7.2 Metal Metals 3
Concrete Concrete 6
MachineParts Mechanical Parts 2
Power Power 5
MachineParts Mechanical Parts 1 Water Water 5
Metal Metals 3 Metal Metals 1 Stores Water Water 100
Doesn't work during cold waves.
Metal Metals 10 Metal Metals 2 Stores large amounts of Water Water 1000
Doesn't work during cold waves.
Large Storage

Storage[]

Title Size Cost Consumption Maintenance Base Production
2 Free Stores 180 units of resources
3 Free Stores 30 units of each resource
Storage
Storage
10 Metal Metals 9.6

MachineParts Mechanical Parts 3

Power Power 1 MachineParts Mechanical Parts 1 Stores 4,000 units of a specific resource
7 Free Stores 105 Waste Rock

Domes[]

Title Size Cost Consumption Maintenance Base Production Research
Radius of 7 Concrete Concrete 80
Metal Metals 20
Polymeres Polymers 10
Power Power 15
Oxygen Oxygen 1
Water Water 1
Concrete Concrete 1
Radius of 9 Concrete Concrete 150
Metal Metals 80
Polymeres Polymers 25
Power Power 30
Oxygen Oxygen 2
Water Water 2
Polymeres Polymers 2 Tier 2 Engineering: Low-G Engineering
Concrete Concrete 300
Metal Metals 200
Polymeres Polymers 100
Power Power 50
Oxygen Oxygen 4
Water Water 4
Polymeres Polymers 5 Tier 4 Engineering: Gravity Engineering
Concrete Concrete 400
Metal Metals 200
Polymeres Polymers 300
Power Power 40
Water Water 10
Polymeres Polymers 3 +25 comfort (all residents) Tier 4 Biotech: Localized Terraforming
Concrete Concrete 150
Metal Metals 150
Polymeres Polymers 100
Power Power 40
Oxygen Oxygen 2
Water Water 2
Polymeres Polymers 4 Breakthrough: Multispiral Architecture

Home, Education, and Research[]

Title Size Cost Consumption Maintenance Effects Workers Research
10 Concrete Concrete 35
Polymeres Polymers 10
Power Power 12
Concrete Concrete 3 24 residential space at 35 Comfort Tier 1 Engineering: Low-G High-rise
3 Concrete Concrete 15 Power Power 2
Concrete Concrete 1 +40 service comfort
Services: Medical checks
6 (2 per shift)
10 Concrete Concrete 10 Power Power 1
Concrete Concrete 1 14 residential space at 60 comfort
10 Concrete Concrete 30
Metal Metals 10
Electronics Electronics 20
Power Power 15
Electronics Electronics 3 Trains specialists Tier 2 Social: Martian Education
3 Concrete Concrete 10 Power Power 2
Concrete Concrete 1 8 residential space (children) at 60 comfort
3 Polymeres Polymers 8 +80 Service comfort
Services: Playing
3 Concrete Concrete 10
Electronics Electronics 5
Power Power 5
Electronics Electronics 1 Accelerates research progress. 9 (3 per shift)
10 Concrete Concrete 25
Electronics Electronics 10
Electronics Electronics 2 Accelerates perks' development in colonists (children)
10 Concrete Concrete 30
Polymeres Polymers 10
Electronics Electronics 20
Power Power 15
Electronics Electronics 4 Generates Research 24 (8 per shift) Tier 3 Social: Martian Institute of Science
10 Concrete Concrete 15
Electronics Electronics 10
Power Power 4
Electronics Electronics 1 12 residential space at 70 Comfort Tier 2 Engineering: Smart Home
Concrete Concrete 5
Electronics Electronics 3
Power Power 2
Electronics Electronics 0.5 4 residential space at 70 Comfort Tier 2 Engineering: Smart Home

Dome Services[]

Title Size Cost Consumption Maintenance Effects Workers per Shift
3 Concrete Concrete 10
Polymeres Polymers 2
Polymeres Polymers 1 Concrete Concrete 1 +80 service comfort
Services: Luxury, Shopping
3 (1 per shift)
10 Concrete Concrete 40
Electronics Electronics 20
Power Power 5
Electronics Electronics 2 +70 service comfort
Services: Luxury, Gaming, Gambling, Social
9 (3 per shift)
3 Concrete Concrete 10
Metal Metals 5
Power Power 2
Food Food 1
Concrete Concrete 1 +60 service comfort
Service: Dining, Social, Food
6 (2 per shift)
3 Concrete Concrete 10
Electronics Electronics 3
Electronics Electronics 1 Concrete Concrete 1 +100 service comfort
Services: Shopping, Gaming
3 (1 per shift)
3 Concrete Concrete 10 Food Food 1 Concrete Concrete 1 Service comfort: 50
Services: Food, Shopping
3 (1 per shift)
10 Metal Metals 10
Polymeres Polymers 8
+50 service comfort
Services: Exercise, Social
3 Concrete Concrete 15
Metal Metals 5
Power Power 2
Concrete Concrete 1 Reduces crime and Sanity loss 9 (3 per shift)
10 Concrete Concrete 15
Metal Metals 5
Power Power 2
Concrete Concrete 1 +60 service comfort
Services: Relaxation, Drinking, Social
6 (2 per shift)

Dome Spires[]

  • One Dome Spire can be built in the center of almost all of the Domes
  • The Oval Dome has space for two Dome Spires
Title Cost Consumption Maintenance Effects Workers per Shift
Concrete Concrete 80
Polymeres Polymers 10
Power Power 20
Polymeres Polymers 4 +32 residential space

+ 60 comfort

Metal Metals 50
Polymeres Polymers 20
Electronics Electronics 10
Power Power 30
Polymeres Polymers 3 Provides clones 18 (6 per shift)
Concrete Concrete 30
Metal Metals 30
Polymeres Polymers 10
Power Power 20
Polymeres Polymers 3 +70 service comfort
Services: Medical Checks
9 (3 per shift)
Concrete Concrete 50
Metal Metals 50
Electronics Electronics 20
Power Power 20
Electronics Electronics 3 Bonus to research rate 18 (6 per shift)
Concrete Concrete 50
Metal Metals 20
Polymeres Polymers 10
Power Power 20
Polymeres Polymers 2 Removes colonist flaws.
Concrete Concrete 50
Polymeres Polymers 10
MachineParts Mechanical Parts 5
MachineParts Mechanical Parts 3 Recycles up to 70% of the water consumed by a Dome. 6 (2 per shift)

Decorations[]

Title Size Cost Consumption Maintenance Effects Workers per Shift
Concrete Concrete 4 +40 service comfort
1 Concrete Concrete 4 +40 service comfort
1 Concrete Concrete 4 +40 service comfort
Concrete Concrete 40
Polymeres Polymers 10
Water Water 2 Concrete Concrete 4 +100 service comfort
+30 comfort (all residences)
Services: Relaxation, Exercise, Playing
Concrete Concrete 3 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete Concrete 1 Power Power 0.2
Concrete Concrete 2 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete Concrete 2 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete Concrete 2 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete Concrete 1 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete Concrete 4 +40 service comfort
Services: Relaxation, Exercise, Playing
Advertisement